Aside from having to drag the error box to the side (if dev mod is on), the save will load and play, albeit with. Is MultiTick supposed to make OTHER mods impossible to remove? It even forces the exact same load order (which is a pain with 50+ mods).
Verse.LongEventHandler:LongEventsUpdate(Boolean&)Īt () in :0 Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Welcome Fellow RimworldersI had been hearing from people saying they are having Performance trouble with their Rimworld not being able to run it smoothly wi. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Rimworld Mod Showcase BaRKy 18.2K subscribers Join Subscribe 1.3K Share Save 117K. TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager) Required mods: The Vehicle Framework by SmashPhil JecsTools by Jecrell. 'System.NullReferenceException: Object reference not set to an instance of an objectĪt () in :0Īt () in :0Īt TickMultiThread.SpecialInjector_TickMultiThreadDetour3._DoSingleTick (Verse.TickManager _this) in :0 However Multitick counts constantly increasing errors saying I had a problem with a small content mod and removed it after removing all instances of the content that it adds.